AI & Game Theory

Minimax & Alpha-Beta Pruning

Visualize how AI makes decisions in games by searching the decision tree and pruning irrelevant branches.

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Current
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📜 Execution Log

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💡 Concept

Minimax: Tries to maximize its own score while assuming the opponent will minimize it.

Alpha-Beta: An optimization that stops evaluating a branch once it proves to be worse than a previously seen branch.