Cameras & Projections

Perspective & Orthographic Projection

Compare how 3D space maps to 2D viewports. Examine parallel projection rays vs perspective division scaling.

Perspective
Projection Matrix
60°
Field of View (FOV)
Frustum
Viewing Volume
60 FPS
Render Cycle
Projection Viewport

Live C++ OpenGL Code

Parameters

60°
Read Guide

Mathematical Trace

Adjust project type and parameters to see mapping math.