🎥 Cameras & Projections

Perspective & Orthographic Projection

Compare how 3D space maps to 2D viewports. Examine parallel projection rays vs perspective division scaling.

📐
Perspective
Projection Matrix
👁️
60°
Field of View (FOV)
🚪
Frustum
Viewing Volume
⏱️
60 FPS
Render Cycle
Projection Viewport

Live C++ OpenGL Code

Parameters

60°
Read Guide

Mathematical Trace

Adjust project type and parameters to see mapping math.