Computer Graphics

Master OpenGL, Transformations, and Rendering techniques.

Fundamentals

Basic Primitives

Visualize points, lines, circles and polygon rasterization.

Coming Soon
Math

2D/3D Transformations

Translation, Rotation, and Scaling matrices in action.

Coming Soon
Rendering

Lighting & Shading

Phong, Gouraud, and Flat shading models.

Coming Soon
Texturing

Texture Mapping

Applying 2D images to 3D surfaces with UV mapping.

Coming Soon
View

Camera & Projections

Orthographic and Perspective projections explained.

Coming Soon
Advanced

Ray Tracing

Simulate light paths for realistic image synthesis.

Coming Soon