Light & Materials

Shading Models (Flat, Gouraud, Phong)

Master how light interacts with polygon faces. Compare ambient, diffuse, and specular illumination maps.

Phong
Shading Model
32.0
Specular Shininess
Lit Sphere
Shading Mesh
60 FPS
Render Cycle
Lighting Scene Viewport

Live C++ OpenGL Code

Parameters

0.2
0.8
0.6
32
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Mathematical Trace

Adjust lighting properties to compute reflectivity.