Shading Models (Flat, Gouraud, Phong)
Master how light interacts with polygon faces. Compare ambient, diffuse, and specular illumination maps.
Phong
Shading Model
32.0
Specular Shininess
Lit Sphere
Shading Mesh
60 FPS
Render Cycle
Live C++ OpenGL Code
Mathematical Trace
Adjust lighting properties to compute reflectivity.