💡 Light & Materials

Shading Models (Flat, Gouraud, Phong)

Master how light interacts with polygon faces. Compare ambient, diffuse, and specular illumination maps.

💡
Phong
Shading Model
📐
32.0
Specular Shininess
📊
Lit Sphere
Shading Mesh
⏱️
60 FPS
Render Cycle
Lighting Scene Viewport

Live C++ OpenGL Code

Parameters

0.2
0.8
0.6
32
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Mathematical Trace

Adjust lighting properties to compute reflectivity.